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Top "Ten" Reasons
Noobs Quit Paintball
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From all the combined experience on MBC and PBJ here is why noobs quit. The list so far -- in no particular order : #1) The teams picked were noobs w/ rentals vs regulars; and the regulars ripped them up, and mom saw it. #2) Noob gets GAT, then doesn't understand why he is still gets so beasted - and quits in confused bruised frustration. #3) Airsoft is cheaper, and funner for kids. #4) After seeing the players bunker each other, cuss, cheat and argue, the parent decided he would rather not have his child exposed to it (again). #5) The field & staff seem to lack control of the playing environment. Parent concerned for safety. #6) Because people call them Noobs. #7) They think it hurts to get hit. #8) The renters feel outgunned. #9) The regulars act elitist - and unfriendly towards the renters. #10) Projection of paintball image that sensationalized poor sportsmanship and/or poor judgement. (drive by shootings in news, youtube of Oli Lang, etc, "teen to loose eye") #11) It costs to much to play. #12) Their first experience was not fun. #13) The recball experience seemed too competitive to possibly be fun. #14) Player got overshot or saw others getting overshot. #15) Getting berated by players, owners, or refs for unintentional rules violation. #16) Poor quality rental equipment making experience not fun. #17) Player sees environment as unsafe.
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My last top 10 list examined why noobs quit. Without a doubt most of the reasons are avoidable.. Lets take time to put together a list that players, owners, and refs can do to help the novice enjoy his first few outings and become a loyal paintballer for life.
#1) Mentor the novice and help them get their first elimination. #2) Go out of your way to speak with the parents/group leaders, and show them that paintballers are good people. #3) If you see a baller acting unsportsmanlike, rude, condescending, overly competitive, overly aggressive : straighten him out. #4) Show the novice some respect. Talk to him. Befriend him. Let him use your favorite marker for a game. Teach him some tricks. Complement him on a move or shot. Let him borrow your gear for a few games. #5) When playing, ask for a surrender over taking a close shot. Never take close shots, or even close to it. what is a close shot:
#7) Have fun while playing - relax and let others see you having fun. Many will follow suit - and before you know it, everyone is having fun. Don't take yourself or the game too seriously. #8) Ease up on the competitive thing and play in a more relaxed / fun focused mode. #9) When you wrap up for the day, give your left over paint to a novice with a kind word.
#1) Refs: Coach the novice players some to help them learn the game (on & off the field) #2) Refs: Offer endless spawn games with simple objectives so the novice players PLAY and not sit around waiting in the next game. #3) Refs: Speak with the parents/group leaders and try and gain their confidence that the field you represent is fun, safe and appreciates their business. Ask about their concerns. Listen to their concerns. #4) Refs: Teach honorball to all players, novice included. #5) Refs: The rental gear should be as good as it can be, clean and safe. #6) Refs: The novice players will break rules. Be firm, but respectful when enforcing game and safety rules. #7) Refs: When planning mixed groups, consider who you are mixing together. If you must stack teams, stack them in favor of the novice players - never stack them against. #8) Refs : If you see a baller acting unsportsmanlike, rude, condescending, overly competitive, overly aggressive : straighten him out. #9) Field Owners: Have novice friendly overshooting/bunkering/surrender rules. #10) Field Owners: Preach honorball & sportsmanship.
Encourage regulars and staffers to play pump & hopper ball when playing with mixed groups. Cap the field rate of fire at what ever the rentals shoot at. (e.g., Tippmann 98 : 6bps) Play games with the first 5 minutes including a spawn feature so players taken out quicky can go spawn and gain the much needed experience. Play games like search and destroy: 20 mixed vs 4 experienced. If playing the same mixed group all day, between games allow the loosing team to pick one or two players from the other side so that after a few games the results will likely flip-flop. If a group of regulars really wants to stick together, stack against them - figure a 3 to 1 ratio. adjust from there. When picking sides: Split up your most veteran players so |